Garden HorizonsPlayer companion hub

Crop calculator

Garden Horizons value calculator

A real crop-driven calculator for Garden Horizons. Pick the crop visually, set weight, ripeness, color, and mutations, then compare sell value, net profit, ROI, and hourly pace without leaving the page.

Updated2026-03-29
Verified2026-03-29SourceEditorial beta calculator catalog + documented community formulasNeeds another check before you rely on rare-item or stock decisions.

Crop picker

Use the crop gallery like a compact visual selector, not a full-page document. Search first, then scan the image-led grid.

Selected crop

Cherry

Uncommon · Repeat harvest

Seed

120 $

Base value

180 $

Settings

Keep the controls dense enough to finish the main input pass without turning the calculator into a three-screen form.

Crop weight

Base weight 0.09 kg

kg

Ripeness

Use the current crop condition as a multiplier.

Color variant

Apply the value lift from silver or gold variants.

Active mutations

Compact pill stack. Incompatible entries lock automatically.

Selected stack stays additive. Weather conflicts like `Snowy / Chilled` and `Flooded / Soaked` are blocked before they touch the result panel.

Catalog status

29 crops, 19 mutations, and typed ripeness/color models are now feeding the calculator.

Sell value

180 $

View wiki

Calculator FAQ

Keep the rules visible

This page works best when players immediately understand whether the number is exact, estimated, and what each input is meant to represent.

What does this calculator include right now?

The current version supports a typed crop catalog, weight-based scaling, ripeness, color variants, additive mutation stacking, and live outputs for sell value, net profit, ROI, and profit per hour.

Why does the page still say editorial beta?

Because the calculator engine is real, but the crop catalog is still maintained as an editorial beta source until the automation pipeline is wired into stable live data for crops and formulas.

How are mutations stacked here?

The calculator uses additive mutation stacking, where total mutation factor starts at 1 and adds each mutation gain on top. Incompatible pairs such as Flooded versus Soaked and Snowy versus Chilled are blocked in the UI.